![]() ![]() ![]() ![]() Ignorance is a particularly bad trait although the % chance for picking it up is very low. the trait 'Ignorant' has the following anti-traits - RhetoricSkill, PoeticSkill, StrategicSkill, TacticalSkill, MathematicsSkill, NaturalPhilosophySkill, LogisticalSkill, PhilosophySkill, ArchitectSkill). It is also worthy to note that most traits have a 'no-going-back' level (which block deductions of points) and contain anti-traits which are traits that cannot be possessed at the same time (ie. the Trait of Good_Commander: 1 point shows as 'confident commaner', 8 points are required to show up as 'great commander' on your character profile - you gain points by winning battles). Traits are issued generally on a point by point basis and as you continue to accrue points you reach a level whereby the trait becomes visible in the game (ie. Also the % chances for gaining a trait are usually quite low (less than 10% - sometimes 1%) but are calculated per turn. NOTE: Many triggers are related to the general or governors remaining movement points at the end of the turn, so I will denote %MP remaining to mean remaining movement points AT THE END OF THE TURN.
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